The project I am currently working on is a discrete logic simulator, for old arcade games without a CPU. It works by simulating each logic chip on the board individually. It's been done before, but I wanted to see if the simulation speed couldn't be improved a bit. How much faster? I don't know yet... initial tests look promising, but there's still a long way to go.
The first game to be simulated will be Pong (of course). So far a few of the basic timing circuits have been simulated. Next I'm going to work on hooking up the video and simulating the rest... stay tuned!
Monday, November 5, 2007
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