
It turns out that because the propagation delays between the chips are greater than the width of a clock pulse, the horizontal counter is disabled for an extra clock cycle. Since I had not designed the simulator to take gate delays into account, this was a problem... Fortunately I was able to redesign it without taking too much of a speed hit. I also found a few bugs, fixed them, and hooked up the score counters, so the simulator is actually playable now. :)
Hopefully I'll be able to release this sometime in the next month or so...
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